Tag Archives: xamarin

Best of both worlds: using Grunt to build Xamarin projects on Mac and Windows

Grunt perk in the Fallout: New Vegas

Grunt perk in the Fallout: New Vegas

Couple of weeks ago I opted for Grunt to build my Tesseract.Xamarin Nuget package. Today I will tell you why I decided to take this approach. I will be talking about my own experience and for some of you this information can be obvious but I hope that it will be useful for some of you as well. Continue reading

Tesseract OCR for Xamarin (part 1)

If you’re thinking about getting image recognition into a Xamarin app check out this open source Tesseract OCR port I’ve put together for Xamarin. Few weeks ago this question was asked on StackOverflow and I was surprised to find that there is no free OCR for Xamarin (neither for iOS nor for Android). What developer does when he founds that there is nice and open-source library for other platforms but not for the platform he is working with? Of course he migrates the library. So I created wrappers for Tesseract OCR for Xamarin.iOS and Xamarin.Android and also for Xamarin.Forms. In this post I will give some details about the library, will show how to use it and will tell about some issues and workarounds. Continue reading